I see zillions of articles and claims aimed at branding internet gaming as an addiction. For example, figure this: Around 1 million South Korean gamers are suffering from serious addiction that brings them to neglect eating, bathing, skipping school and even quitting their jobs. Last year saw at least 10 people dropping dead after playing too many games for too long a stretch. Talk about playing hard unto the death!
Talk about being stupid!
With the evolution of internet technology, people are presented with new mode of entertainment all aiming for fun and relaxation: online games. If you are sick with your monotonous life all you have to do is visit the different gaming sites on the internet. Then, again you are asked to fear the addiction it may bring in, conveniently forgetting that to play or not to play is a matter of choice and you are in control of your own mind.
Most internet games are easy to get “hooked on” once you start playing them and they are also popular since they maintain great quality and content, thus providing endless hours of fun, entertainment and growth whether you play them by yourself or with family and friends. It also gives you a connecting experience with others.
From a global point of view, the Internet has become like a living organism that hosts many online systems. Boundaries drawn by geography, economy, culture, degrees of education and family traditions have largely disappeared. Everyone with a computer or a laptop and an internet connection can take part in the experience. Online gaming communities are becoming huge playing fields for social interaction. When gamers send messages to other gamers, they are free to exchange email addresses and meet beyond the gaming community. Communities have become an extension, a new medium of human touch – interesting and educational. When such interactive communities form, a semantic world of sharing knowledge, solving problems, working as a team, playing, building, quarreling, cooperating, planning and forming relationships develop. It can all be classified under “fun” and “recreation”.
Being addictive to something would be in many contexts to describe an obsession, compulsion, or excessive psychological dependence on something, such as: drug addiction or alcoholism.
I believe that any “activity” can never be at fault. How could it? It is inanimate, without any consciousness of its own! It is the person partaking in the activity who is responsible. An online casino, a top internet poker room or online games are invented by us for our pleasure, for our recreation for spending some time and money in a healthy pursuit – not a means to blow up your college education. As long as online games are played for fun and entertainment and even as a profession, it cannot be an addiction. Like in everything else, pleasure derived from any online gaming activity is desirable, not addictive.
Yet, when it is a recreational activity, it should occupy only the time slot meant for your recreational activities, not overlap your productivity or your rest.
This, is the golden rule!